"Can't say I blame you Commander Tano, but all the same, you're under arrest."
― Commander Fox
Information Structure
The Coruscant Guard was a corps of elite clone shock troopers of the Grand Army of the Republic, organized to serve as a military police force and protect the Galactic Republic capital planet of Coruscant.
― Star Wars Fandom
Welcome to the 65th Legion, also known as Shock Troopers or the Coruscant Guard.
The 65th Legion serves a unique role on Age of the Republic, acting as the main policing force for players to follow in line behind. We are an elite battalion stationed mainly on the Republic capital Coruscant. Our main duty is to enforce the protocols and guidelines set forth by High Command and the Galactic Senate as a military police entity. It is our sole purpose to ensure that regulations are followed and order is maintained.
Keeping this goal in mind, a Shock Trooper must also follow these rules and regulations to the letter. We enforce rules and regulations on our fellow clones, therefore we must also follow them and perhaps even set an example beyond all other battalions.
The 65th Legion operates on it's own structure for Recruitments, as well as processing new recruits. Recruits brought into the 65th will be expected to stay operating at the rank of Recruit for 5 days as they are silently evaluated by Junior Officers of the 65th Legion .
At the end of the 5 days, they are eligible to take part in their Sergeant Evaluation , which can be overseen by any Officer. During this evaluation, the aspiring trooper must perform various tasks in front of the Officer to earn the rank of Trooper .
Hand out a fine or a valid verbal warning.
Perform an arrest or de-escalate a situation down from an arrest.
Be placed in command of the Shock Tower.
Demonstrate and display knowledge of patrol routes & stations.
Demonstrate and display knowledge of 65th or other regiment's capabilities and duties.
¶ Standard Operating Procedures
Base Command Protocols Arresting Process Legal Process Auditorium Staging Base Command defaults to the highest ranking 65th Legion Trooper. If the 65th Trooper selected for command is inexperienced in comparison to a Regimental Commander or Command Member, they may & are suggested to relinquish base command to that Command Member until a higher ranking 65th is available.
Base Command's purpose is to keep the base flowing and secure. As Base Command, you are responsible for:
Maintain the security of the base and the Republic's assets first & foremost.
Maintain the security of each outpost and the Republic's assets second.
Oversight of the operation of main gate and auxiliary hangars, as well as all unclaimable areas or simulation rooms.
Oversee and manage the ins & outs of patrols, as well as manage those who have been given permission to leave.
PROTOCOL 1 All 65th are to report to the Command Bridge immediately, without hesitation, without disruption, and without any further communication.
All 65th are to report to the Command Bridge immediately, without hesit... PROTOCOL 4 There is suspicion or confirmation of an attempt or successful prisonbreak in progress, lockdown the base, brig, and set up checkpoints.
There is suspicion or confirmation of an attempt or successful prisonbr... PROTOCOL 2 All active 65th patrols must report to the nearest outpost and communicate their location in the 65th secure communicator channels.
All active 65th patrols must report to the nearest outpost and communic... PROTOCOL 3 There is suspicion or confirmed activity of intruders or stowaways, all 65th are to immediately secure the brig and command bridge simultaneously.
There is suspicion or confirmed activity of intruders or stowaways, all... PROTOCOL 5 There is an active bomb threat on base, evacuate all high-ranking command members & Senators to Cairo.
There is an active bomb threat on base, evacuate all high-ranking comma... PROTOCOL 6 Rogue Jedi, Dark Force user, or saber/force wielder suspected or confirmed near vital areas of the Republic.
Rogue Jedi, Dark Force user, or saber/force wielder suspected or confir... PROTOCOL 9 Viral infections or diseases have been confirmed on base, establish quarantine zones within the Medical Bay and assist the 327th in operations.
Viral infections or diseases have been confirmed on base, establish qua... PROTOCOL 7 Valid suspicions of enemies having access to Republic communicators has been confirmed; cease all communication and report to Control Tower.
Valid suspicions of enemies having access to Republic communicators has... PROTOCOL 8 Drugs or other contraband have been found on base, send all battalions to their bunks and begin inspections.
Drugs or other contraband have been found on base, send all battalions... PROTOCOL 10 The 327th has failed or will fail to contain the viral infection or disease present on base. Set up emergency zones, check for diseases, send unaffected off-base.
The 327th has failed or will fail to contain the viral infection or dis... PROTOCOL 0 By order of the Galactic Senate, the acting or accused 65th Legion Commander has been found guilty of treason and must be arrested.
By order of the Galactic Senate, the acting or accused 65th Legion Comm... PROTOCOL 12 Execute all prisoners within the brig.
Requires Commander Execute all prisoners within the brig.... PROTOCOL 11 Galactic Republic Senator or Representative is MIA, all 65th are to report to a given location or the Senator's last known location.
Galactic Republic Senator or Representative is MIA, all 65th are to rep... PROTOCOL 13 Prepare to evacuate the base.
Prepare to evacuate the base. Text is not SVG - cannot display
📕 The Grand Army CodeThe official military code & charges of infractions.
Use the Grand Army Code to determine infractions and laws you can quote against offending troopers. Remember that roleplay always stumps ruleplay, and you (primary, arresting officer) are left with final discretion in the majority of cases (given that they are minor/non-problematic situations)
¶ Using Handcuffs/Binders
Swap and hold your Handcuffs
. (They can be found in your 1st slot.)
Aim directly at a player within distance and use LEFT CLICK to restrain them.
Once the player is restrained, you can use RIGHT CLICK to toggle your tether
.
Tether
or tethering
is the state of dragging or forcing the restrained player's movement to follow you.
Keep in mind you must have your aim directly on the player for any restraint actions to take effect.
Approach the jail warden with the cuffed player nearby. You must be dragging the suspect.
Press E on the warden and select I want to arrest a suspect.
(or similar dialogue).
Click on the button corresponding to the suspect you want to arrest.
Enter in the reason for the arrest corresponding to the criminal code charges.
Make sure you use the abbreviated version of the charge name, such as:
4-1A
3-4B(A) - (A) is a symbol for an aggravated charge.
The crime is committ... Crime is reported or observed.
Crime is reported or... Investigations begin to collect evidence.
Investigations begin... Evidence is submitte... Evidence is valid, Charges are reasonable
Evidence is valid, C... Case is unresolved, not enough evidence.
Case is unresolved,... Evidence is valid, Charges are reasonable
Evidence is valid, C... Suspect is arrested. Charges are filed and made aware to suspect
Charges are filed an... NO EVIDENCE
No trace of evidence whatsoever.
NO EVIDENCE... SUSPICION
Even the smallest measurable amount of evidence.
SUSPICION... REASONABLE SUSPICION
Should be based on specific or particular facts and reasons.
Not based on a hunch or guess. REASONABLE SUSPICION... PROBABLE CAUSE
Reasonable and trustworthy information that a particular person has committed a particular crime.
PROBABLE CAUSE... PREPONDERANCE
The greater weight or amount of evidence.
PREPONDERANCE... CLEAR AND CONVINCING
A firm belief that the allegations are true.
CLEAR AND CONVINCING... Crime is observed by Military police.
Crime is observed by... REASONABLE DOUBT
Standard of proof that must be exceeded to secure a guilty verdict.
REASONABLE DOUBT... LEVELS OF PROOF
All steps are taken in order.
LEVELS OF PROOF... Charges are disputed Self Representation Representation Charges are accepted Prosecution and defense prepare their cases
Prosecution and defe... Lawyer is arranged by the suspect or supplied by Republic
Lawyer is arranged b... Senator or Judges are available
Senator or Judges ar... Senator or Judges are not available
Senator or Judges ar... Plea deal accepted Court date cannot be arranged
Court date cannot be... Court date arranged, suspect is released on bond.
Court date arranged,... Sentencing Out of System Jury assembled Opening statements Trial Refusal to plead Jail Sentencing Prison Not guilty Guilty Conviction Released on good behavior
Released on good behavior Reduced Sentencing Suspect has valid proof of innocence
Suspect has valid pr... Suspect does not have valid proof of innocence
Suspect does not hav... Jail Viewer does not support full SVG 1.1
Base Kits Unique Kits Lore Characters Attachments
REMEMBER! All classes have access to the DC-15A,DC-15S, Valken-38x, and the A-280CFI.
Base Kits
65th LegionTrooper ❤️ 100 ・🛡️ 25 ・⚡ +50%
Weaponry: DC-15A, DC-15S, DC-15LE Equipment: DC-17 (Stun)
Restrictions:None.
65th LegionMedic ❤️ 100 ・🛡️ 25 ・⚡ +50%
Weaponry: DC-15A, DC-15S, SB-2 Equipment: DC-17 (Stun), Health Kit, Defibrillators
Restrictions:Must be a 327th transfer.
65th LegionResupplier ❤️ 100 ・🛡️ 25 ・⚡ +50%
Weaponry: DC-15A, DC-15S, DC-15LE Equipment: DC-17 (Stun)
Restrictions:None.
REMEMBER! All classes have access to the DC-15A,DC-15S, Valken-38x, and the A-280CFI.
Unique Kits
65th LegionShocktrooper ❤️ 100 ・🛡️ 50 ・⚡ +50%
Weaponry: DC-15LE, DC-19E, DP-23
Equipment: DC-17 (Stun), Grappling Hook, Thermal Detonator, Stun Grenade
Restrictions:Requires Lance Corporal.
65th LegionRiot Control ❤️ 100 ・🛡️ 100 ・⚡ +45%
Weaponry: DC-15LE, DLT-10, Z-6 Equipment: DC-15S (Stun), Coruscant Guard Shield, MPL-57, Stun Grenade
Restrictions:Requires Lance Corporal.
65th LegionHunter ❤️ 100 ・🛡️ 50 ・⚡ +50%
Weaponry: SB-2, DC-19E, IQA-11 Equipment: DC-17 (Stun), Cloaking Device, Grappling Hook, Breaching Charge
Restrictions:Requires Corporal.
65th LegionOfficer ❤️ 100 ・🛡️ 100 ・⚡ +50%
Weaponry: DC-15LE, DC-19E, DP-23 Equipment: DC-17 (Stun)
Restrictions:Requires Sergeant.
65th LegionCommander ❤️ 100 ・🛡️ 100 ・⚡ +50%
Weaponry: Dual DC-17, DC-15LE, DC-19E, DP-23 Equipment: DC-17 (Stun)
Restrictions:Requires Commander.
REMEMBER! All classes have access to the DC-15A,DC-15S, Valken-38x, and the A-280CFI.
Lore Characters
65th Legion OfficerThire ❤️ 125 ・🛡️ 100 ・⚡ +50%
Weaponry: DC-15LE, DC-19E, DP-23 Equipment: DC-17 (Stun)
Restrictions:Requires Sergeant.
65th Legion OfficerHound ❤️ 125 ・🛡️ 100 ・⚡ +50%
Weaponry: SB-2, DC-19E, IQA-11 Equipment: DC-17 (Stun), Cloaking Device, Grappling Hook, Breaching Charge
Restrictions:Requires Sergeant.
65th Legion CommanderThorn ❤️ 150 ・🛡️ 100 ・⚡ +50%
Weaponry: Dual DC-17, DC-15LE, DC-19E, Z-6 Equipment: DC-17 (Stun)
Restrictions:Requires Commander.
65th Legion CommanderFox ❤️ 150 ・🛡️ 100 ・⚡ +50%
Weaponry: Dual DC-17, DC-15LE, DC-19E, DP-23 Equipment: DC-17 (Stun)
Restrictions:Requires Commander.
Attachments
65th LegionPilot ❤️ 100 ・🛡️ 50 ・⚡ +50%
Weaponry: DC-15A, DC-15S, DC-15LE Equipment: DC-17 (Stun)
Restrictions:Must be a 212th transfer.
65th LegionA.R.C. Trooper ❤️ 100 ・🛡️ 150 ・⚡ +50%
Weaponry: Dual DC-17, Dual DC-17E, DC-15A/LTE, WESTAR-M5, WESTAR M5H, DC-15LE, DC-19E, DP-23 Equipment: DC-17 (Stun)
Restrictions:Must be a Rancor transfer.
65th LegionA.R.C. Heavy Gunner ❤️ 100 ・🛡️ 150 ・⚡ +50%
Weaponry: Dual DC-17, Dual DC-17E, Quad Blaster, DLT-10, Z-6, NTX-60 Equipment: DC-17 (Stun)
Restrictions:Must be a Rancor transfer.
65th LegionA.R.C. Skirmisher ❤️ 100 ・🛡️ 150 ・⚡ +50%
Weaponry: Dual DC-17, Dual DC-17E, Dual DC-17F Equipment: DC-17 (Stun), Jetpack
Restrictions:Must be a Rancor transfer.
65th LegionCommando ❤️ 200 ・🛡️ 200 ・⚡ +50%
Weaponry: DC-17M, DC-17MR, DC-15SA, DC15-LE, DC-19E, DP-23 Equipment: DC-15S (Stun), Grappling Hook
Restrictions:Unavailable per Delta Squad's orders.