- 81% - 100%
- +20% more maximum health, +15% resistance to diseases.
- 61% - 80%
- +15% more maximum health, +10% resistance to diseases.
- 26% - 60%
- +10% more maximum health, +5% resistance to diseases.
- 21% - 40%
- +5% faster stamina regeneration.
- 0% - 20%
- 50% less maximum health.
- 81% - 100%
- +20% faster stamina regeneration, +15% resistance to diseases.
- 61% - 80%
- +15% faster stamina regeneration, +10% resistance to diseases.
- 26% - 60%
- +10% faster stamina regeneration, +5% resistance to diseases.
- 21% - 40%
- +5% faster stamina regeneration.
- 0% - 20%
- 50% slower stamina regeneration.
Your character's temperature is determined by their current cosmetic loadout, such as armor and armor pieces. Some armors will grant a base amount of points depending on their core materials, however each additional cosmetic armor piece worn atop the model or armor is worth +1 point.
- If your total is 0 to 4 points, your loadout is suitable for Hot weather. Roughly 75° - 95°.
- If your total is 5, your loadout is suitable for Average temperatures. Roughly 51° - 74°.
- If it's 6+, your loadout is suitable for Cold weather, somewhere below 50°.
Every map or planet has varying climates and temperatures. If you are not wearing armor to match the active climate, you receive accuracy and recoil debuffs.
- When more than 2 points above/below Hot or Cold Temperatures:
- -15% accuracy on any held weapon, +15% additional recoil on any held weapon.
- When 1 point above/below Hot or Cold Temperatures:
- -15% accuracy on any held weapon, +15% additional recoil on any held weapon.
- When matching the given climate or temperature:
- No accuracy or recoil debuffs.
| Bone Worms |
Eating spoiled foods, interacting with diseased objects or enemies. | Take 50% more damage to your limbs. | 2 hours |
| Dysentery |
Eating spoiled foods, interacting with diseased objects or enemies. | Periodically suffer triple the normal hunger loss. | 30 minutes |
| Gray Rot |
Inflicted by diseased womp rats or diseased spacers, mercenaries, and thugs. | Take 25% more damage. | 8 hours |
| Parasites |
Eating spoiled foods, interacting with diseased objects or enemies. | Periodically suffer triple the normal hunger loss. | 30 minutes |
| Shell Shock |
Inflicted by diseased womp rats or diseased spacers, mercenaries, and thugs. | Take 25% more damage. | 4 hours |