Weapon talents roll onto your weapons and change how they behave in combat. Numbers below show the possible range for each effect when the talent uses random rolls; your weapon settles on one value in that range.
| Name | Objective |
|---|---|
¶ Adrenaline Rush |
Damage is increased by 8–20% for 9–12 seconds after killing with this weapon This talent unlocks from weapon level 7 through 12. Can roll on melee weapons. |
¶ Air Superiority |
While airborne, your damage is increased by 15–25% This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Astral |
Every 3–6 shots, you will shoot out a beam that does 60–80% of your weapons damage This talent unlocks from weapon level 7 through 14. Does not roll on melee weapons. |
¶ Birdshot |
The total number of pellets your shotgun fires is increased by 30–50%, however your damage is decreased by 15–25% This talent unlocks from weapon level 5 through 12. Can roll on melee weapons. |
¶ Blessing of Assault |
Each shot fired increases your RPM by 5–15% for 1–5 seconds This talent unlocks from weapon level 6 through 11. Does not roll on melee weapons. |
¶ Blood Oath |
Every shot fired takes 1–3 health. Damage is increased by 20–30% This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Brutal |
When hitting headshots, damage is increased by 11–25% and armor has a 50% chance to be ignored This talent unlocks from weapon level 5 through 10. Can roll on melee weapons. |
¶ Center Mass Training |
When hitting torso, damage is increased by 15–30%. Armor has a 50% chance to be ignored This talent unlocks from weapon level 5 through 10. Can roll on melee weapons. |
¶ Charity Work |
Upon killing an enemy you place 50–125 CR in their pockets This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Close Quarters |
Damage is increased by +10–25% when closer than 10–18 feet to the target. Players in range are highlighted This talent unlocks from weapon level 8 through 12. Does not roll on melee weapons. |
¶ Coinflip |
Your Secondary Attack is replaced with a Coinflip. Hitting the coin midair has varying painful effects This talent unlocks from weapon level 1 through 1. Does not roll on melee weapons. |
¶ Combustion Silencer |
Every shot is silenced. Volume level is reduced by 10–70% This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Composite Frame |
Experimental fiber composite frames made thanks to BlasTech Industries reduces this weapon's overall weight by -5–-15% This talent unlocks from weapon level 5 through 10. Can roll on melee weapons. |
¶ Copycat |
Every kill with this weapon has a 25–50% chance to copy the stats of the weapon from who you killed, it also stacks talents This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Crystallized Azure Jadestone |
Good fortune grants a portion of a fallen enemy's energy, granting 5–10 armor instantly and 5–10 armor over 5–10 seconds This talent unlocks from weapon level 1 through 1. Does not roll on melee weapons. |
¶ Crystallized Vermilion Jadestone |
Good fortune grants a portion of a fallen enemy's soul, granting 5–10 health instantly and 5–10 health over 5–10 seconds This talent unlocks from weapon level 1 through 1. Does not roll on melee weapons. |
¶ Desperate Measures |
Damage scales with ammo remaining in the clip, up to a maximum of 20–35% This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Dioxis Infused |
Each hit has a 5–15% chance to decrease the targets max health by 5 and damage the target 3–8 times for 4–6 damage every 3–6 seconds This talent unlocks from weapon level 8 through 13. Can roll on melee weapons. |
¶ Drunk |
Upon killing an enemy, your accuracy is decreased by 15–25% but your RPM is increased by 6–10% and your pellets increases by 1 (max of 5) This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Energizing |
Damage is increased by 2–5% for every kill, up to a maximum of 25–35% This talent unlocks from weapon level 8 through 10. Does not roll on melee weapons. |
¶ Energy Focuser |
Overall cone of spread is decreased by 15–35% This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Enraged |
Upon killing an enemy, damage is increased by 10–20% and reload speed is increased by 10–20% for 2–7 seconds This talent unlocks from weapon level 5 through 12. Can roll on melee weapons. |
¶ Evil Eye |
Your secondary attack throws an eye that increases damage done to all visible players by 15–25% This talent unlocks from weapon level 5 through 10. Can roll on melee weapons. |
¶ Experiment 99 |
Experimental clones means experimental tactics, and experimental gear. Damage is increased by 4–8% for every kill, up to a maximum of 25–35% This talent unlocks from weapon level 3 through 8. Does not roll on melee weapons. |
¶ Explorer's Luck |
Each shot has a 5–10% chance to grant ammo over time giving 1 bullets every second for 1–3 seconds This talent unlocks from weapon level 7 through 15. Does not roll on melee weapons. |
¶ Fireworks |
Every 1.2–2.2 seconds your weapon will shoot an explosive round dealing 14–30 damage This talent unlocks from weapon level 7 through 12. Does not roll on melee weapons. |
¶ Fortified |
After killing an enemy, you receive a 5–12% damage reduction for 4–15 seconds This talent unlocks from weapon level 6 through 12. Can roll on melee weapons. |
¶ Fracture |
Hitting your targets limbs has a 20–40% chance to ignore limb multiplier and increase that bullets damage by 15–30% This talent unlocks from weapon level 5 through 10. Can roll on melee weapons. |
¶ Gaslight |
Damage is increased by 20–40%, unless you miss; which makes you hit yourself instead. In all honestly though I think it was the guy behind you. This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Ghoulish |
Each hit has a 15–30% chance to steal 12–24% of the damage you deal This talent unlocks from weapon level 3 through 5. Can roll on melee weapons. |
¶ Golden |
Each bullet has a 10% chance to do 60–80% more damage This talent unlocks from weapon level 7 through 14. Does not roll on melee weapons. |
¶ Health Bloom |
Killing a target increases your health by 15–30 This talent unlocks from weapon level 5 through 10. Can roll on melee weapons. |
¶ High Powered Slugthrower |
Firing high velocity metal as opposed to gas charged blaster bolts, all shots are armor piercing & any hits on limbs have a 20–40% chance to ignore multipliers and increase that bullets damage by 15–30% This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Hutt Complex |
Upon hitting an enemy, you spend 10–30 CR to gain a 15–30% damage increase This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ I Am The Senate |
Each hit has a 15–25% chance to zap the target 5–10 times for 2–4 damage every 3–6 seconds. Every shock impedes the targets movement. This talent unlocks from weapon level 1 through 1. Can roll on melee weapons. |
¶ Joyride |
Now this is podracing. Firing a shot propels you in the opposite direction with 80–120x force This talent unlocks from weapon level 1 through 1. Does not roll on melee weapons. |
¶ Lyons' Pride |
After killing an enemy, you receive a 12–17% damage reduction for 6–17 seconds This talent unlocks from weapon level 8 through 14. Can roll on melee weapons. |
¶ Overcharged |
Your blaster bolts are overcharged with &dExonium&r, and each hit has a 15–25% chance to shock the target 5–10 times for 2–4 damage every 3–6 seconds This talent unlocks from weapon level 1 through 1. Can roll on melee weapons. |
¶ Overgrowth |
Each shot has a 5–10% chance to grant ammo over time giving 1 bullets every second for 1–3 seconds This talent unlocks from weapon level 7 through 15. Does not roll on melee weapons. |
¶ Paintball |
Removes all body part multipliers. Increases damage by -5–5% This talent unlocks from weapon level 8 through 10. Does not roll on melee weapons. |
¶ Parasitic |
Each hit has a 5–15% chance to steal 4–8% of the damage you deal This talent unlocks from weapon level 2 through 10. Can roll on melee weapons. |
¶ Provident |
Each bullet has a 50% chance to do 15–40% more damage This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Rabbit's Foot |
Attached to this weapon is a lucky charm, granting the magazine a 20–40% chance to refill completely upon each elimination of an enemy. This talent unlocks from weapon level 3 through 6. Does not roll on melee weapons. |
¶ Rampage |
After four kills with at least eight seconds between each kill, you enter a rampage: you gain a damage increase (typically about 8–15% on a rolled weapon) and a damage reduction (typically about 8–16% on a rolled weapon). This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Soulmates |
Hitting an enemy marks them as your Soulmate, outlining and increasing damage to eachother by 15–35% until death do you part This talent unlocks from weapon level 5 through 12. Does not roll on melee weapons. |
¶ Spartan Program |
Reloading is 15–35% faster and draw speed is 15–35% faster This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Spring Cleaning |
After killing an enemy, you receive a 12–17% damage reduction for 6–17 seconds This talent unlocks from weapon level 8 through 14. Can roll on melee weapons. |
¶ Swift |
Reloading is 15–35% faster and draw speed is 15–35% faster This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ TK Training Protocols |
Damage is increased by 20–35%, but each hit has a 15–35% chance to deal 0 damage This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Training Cartridges |
Your ammunition cartridge was replaced with a training cartridge, dispensing bolts that do 1 damage This talent unlocks from weapon level 1 through 1. Does not roll on melee weapons. |
¶ Trigger Finger |
Firerate is increased by 5–15% This talent unlocks from weapon level 5 through 10. Can roll on melee weapons. |
¶ Tusken Made |
Upon killing an enemy, interpersonally scream like a Tusken Raider and receive a damage increase of 10–20% while reload speed is increased by 10–20% for 2–7 seconds This talent unlocks from weapon level 20 through 30. Can roll on melee weapons. |
¶ Upside Down |
Every 4–10 seconds your alignment changes. Dark grants you a 10–20% damage increase while Light grants you a 7–17% firerate increase This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Verticality |
Damage is increased by 25–40% when 5 feet above or below your target. Enemies in range are highlighted This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Wild! - Tier 1 |
After a kill, you have a 40–70% chance to add a random Tier 1 talent to your gun with its lowest stats possible This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Wildcard: Tier 1 |
When this talent is unlocked, it will morph into a different talent every round This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
| Name | Objective |
|---|---|
¶ *click* |
Damage is increased by 80–100% but you only have 1 bullet per clip This talent unlocks from weapon level 1 through 1. Does not roll on melee weapons. |
¶ Acceleration |
Your speed is increased by 2–6% for 2–6 seconds after killing a target. This effect can stack This talent unlocks from weapon level 11 through 20. Can roll on melee weapons. |
¶ Adrenaline Converter |
After killing an enemy, you receive a 10–20% damage reduction for 8–25 seconds This talent unlocks from weapon level 15 through 20. Can roll on melee weapons. |
¶ Aggregate |
Swapping to this weapon increases all stats by 4–8% for 5 seconds with a cooldown of 15 seconds This talent unlocks from weapon level 10 through 20. |
¶ Ammunition Factory |
Upon hitting an enemy you have a 40–90% chance to refill a bullet This talent unlocks from weapon level 15 through 19. Does not roll on melee weapons. |
¶ Antigorgon |
Walk 'em down, Wheeler. Along with armor piercing bolts, successful hits on limbs have a 20–40% chance to ignore multipliers and increase that bullets damage by 15–30% This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Authority |
Swapping to this weapon increases accuracy and kick by 10–20% for 5 seconds with a cooldown of 15 seconds This talent unlocks from weapon level 10 through 20. |
¶ Awareness Training |
Damage is increased by 5–9% for every 5 feet between you and your target up to a maximum of 10–25% This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Backstab |
Damage is increased by 15–30% when attacking someone from behind This talent unlocks from weapon level 15 through 20. Can roll on melee weapons. |
¶ Beacon |
Upon killing an enemy, spawn a beacon that highlights players for 5–10 seconds in a 25–50 foot range. Only one beacon may exist at a time This talent unlocks from weapon level 15 through 20. Can roll on melee weapons. |
¶ Bunny Trap |
killing an enemy has a 20–35% chance to apply a trap to the victims body which upon identifying, locks the player in their position for 2–5 seconds This talent unlocks from weapon level 5 through 10. Does not roll on melee weapons. |
¶ Crystallized Jadestone |
Each hit has a 50% chance to infuse your weapon and increase your RPM by 5–15% for 0.5–2 seconds This talent unlocks from weapon level 1 through 1. Does not roll on melee weapons. |
¶ Destabilized Tibanna Gas |
Every 1.2–2.2 seconds your weapon will shoot an explosive round dealing 14–30 damage This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Detonate |
Shooting a player with this weapon will deal the remaining damage of any DoT the player is afflicted with for 50–80% of the total damage This talent unlocks from weapon level 10 through 20. |
¶ Easter Eggs |
Killing a target will drop a Easter egg at their location that gives you 20–50 health when eaten This talent unlocks from weapon level 15 through 20. Can roll on melee weapons. |
¶ Failing Exhaust Module |
Constant fire from this weapon causes it to heat up, increasing damage by 2–6% but burning the user at the same time This talent unlocks from weapon level 10 through 20. Does not roll on melee weapons. |
¶ Frenzy |
Your speed is increased by 2–6% and jump is increased by 25% for the rest of the round upon killing an enemy. Speed is capped at 15–25% This talent unlocks from weapon level 15 through 20. Can roll on melee weapons. |
¶ Guilty Spark |
Swapping to this weapon increases all stats by 4–8% for 5 seconds with a cooldown of 15 seconds This talent unlocks from weapon level 10 through 20. |
¶ Love Thy Neighbor |
Damage is increased by 6–14% for every person within 15–25 feet, your special teammates add 14–22% instead, up to a maximum of 100–100% This talent unlocks from weapon level 17 through 27. Can roll on melee weapons. |
¶ Lucky |
Upon hitting an enemy you have a 5–35% chance to refill a bullet This talent unlocks from weapon level 15 through 19. Does not roll on melee weapons. |
¶ Medicality |
Each hit has a 25–40% chance to steal 30–60% of the damage you deal This talent unlocks from weapon level 15 through 20. Can roll on melee weapons. |
¶ Mute |
Each hit will mute the target for 4–8 seconds This talent unlocks from weapon level 15 through 20. Can roll on melee weapons. |
¶ Old Medicality |
While wielding this weapon, you will gain 1–2% health every 1–2 second(s) This talent unlocks from weapon level 15 through 20. Can roll on melee weapons. |
¶ One Up |
Every time you jump, you gain 1–7 health. Cooldown is 0.6 seconds This talent unlocks from weapon level 10 through 20. Can roll on melee weapons. |
¶ Overcharged Power Pack |
Maximum ammo capacity is increased by 15–50% This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Overload |
Every 3–5 shots, you will shoot out a beam that does 10–30% of your weapons damage This talent unlocks from weapon level 10 through 20. Does not roll on melee weapons. |
¶ Pepper |
Each shot (or pellet) has a 5–20% chance to shoot a pepper projectile dealing 5–20 damage This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Pirate |
Players have a 15–40% chance to receive 10–25 ammo directly into their magazine after killing a target, up to a maximum of 25–50% overfill This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Predatory |
Killing a target regenerates 10–35% health over 10–25 seconds This talent unlocks from weapon level 15 through 20. Can roll on melee weapons. |
¶ Pulse |
After a rightful kill, players within 50 feet will have their locations revealed every 1–2 seconds for 4–10 seconds This talent unlocks from weapon level 15 through 20. Can roll on melee weapons. |
¶ Repent |
Each hit has a 25–45% chance make the target kneel for 2 seconds This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Restitution |
Swapping to this weapon increases damage and RPM by 5–15% for 5 seconds with a cooldown of 15 seconds This talent unlocks from weapon level 10 through 20. |
¶ Simulator Rules |
Limb damage multipliers are removed, and damage done to targets is the same across their entire body. This talent unlocks from weapon level 1 through 1. Does not roll on melee weapons. |
¶ Soldier's Luck |
After killing a target with this weapon, the magazine has a 30–60% chance to refill completely This talent unlocks from weapon level 12 through 20. Does not roll on melee weapons. |
¶ Sonar Imaging Pulse |
Each shot marks players in a 4–12 meter radius for 3–8 seconds This talent unlocks from weapon level 15 through 20. Can roll on melee weapons. |
¶ Speedforce |
Speed is increased by 5–17% for 5–17 seconds after killing a target This talent unlocks from weapon level 15 through 20. Can roll on melee weapons. |
¶ Steadfast |
Kick is reduced by -15–-25% and Accuracy is increased by 15–35% This talent unlocks from weapon level 12 through 20. Does not roll on melee weapons. |
¶ Strength In Numbers |
Damage is increased by 2–6% for every person within 20–40 feet, your special teammates add 6–10% instead, up to a maximum of 20–35% This talent unlocks from weapon level 15 through 25. Can roll on melee weapons. |
¶ Strength in Solitude |
Damage is increased by 20–35%. For every player within 20–40 feet, the damage increase is reduced by 6–10%. Special teammates instead reduce it by 2–6% This talent unlocks from weapon level 15 through 25. Can roll on melee weapons. |
¶ Sustained |
Killing a target increases your health by 15–40 This talent unlocks from weapon level 15 through 20. Can roll on melee weapons. |
¶ Tactical Reload |
Picking up ammo has a 40–80% chance to reload this weapon This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Tarkin Doctrine |
The full might of one's empire must be on display. Along with armor piercing bolts, successful hits on limbs have a 20–40% chance to ignore multipliers and increase that bullets damage by 15–30% This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Tediore |
Your weapon acts as a grenade when reloaded. Damage scales with ammo consumed This talent unlocks from weapon level 1 through 1. Does not roll on melee weapons. |
¶ Toss! |
Your melee becomes throwable on a cooldown of 1–3 seconds This talent unlocks from weapon level 1 through 1. Can roll on melee weapons. |
¶ Vale of Shadows |
Killing a target regenerates 10–35% health over 10–25 seconds This talent unlocks from weapon level 15 through 20. Can roll on melee weapons. |
¶ Vampiric |
Each hit has a 5–15% chance to steal 8–14% of the damage you deal This talent unlocks from weapon level 15 through 20. Can roll on melee weapons. |
¶ Wild! - Tier 2 |
After a kill, you have a 40–65% chance to add a random Tier 2 talent to your gun with its lowest stats possible This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Wildcard: Tier 2 |
When this talent is unlocked, it will morph into a different talent every round This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Yin & Yang |
Every 10–70 seconds your alignment changes. Yin grants you a 15–25% damage increase while Yang grants you a 10–20% firerate increase This talent unlocks from weapon level 11 through 20. Does not roll on melee weapons. |
| Name | Objective |
|---|---|
¶ Absorber |
After killing an enemy, you have a 10–30% chance to add 5–15 health to your total maximum health pool for a total of 15–40 This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Alchemy |
Upon hitting an enemy, they will receive 0–0x of the damage as bleed. If the bleed total reaches 100, the enemy will die instantly This talent unlocks from weapon level 20 through 30. Does not roll on melee weapons. |
¶ Autoloading Holster |
When holstering this gun for 3–6 seconds, the ammunition and subsequent gas cartridges are replenished This talent unlocks from weapon level 20 through 30. Does not roll on melee weapons. |
¶ Beached |
Upon hitting an enemy you have a 5–15% chance to beach them for 5–15 seconds which inflicts 1–4 damage when they move This talent unlocks from weapon level 20 through 30. Does not roll on melee weapons. |
¶ Big Scoops |
Players have a 8–15% chance to be thrown with 65–100x force when hit with this weapon This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Bleed |
1–3 seconds after hitting an enemy, do 10–30% of the initial hit's damage as bleed This talent unlocks from weapon level 25 through 30. Does not roll on melee weapons. |
¶ Bleeding Prismatic Crystal |
killing an enemy steals a part of their soul granting 10–20 health instantly and 5–15 health over 10–20 seconds This talent unlocks from weapon level 25 through 35. Does not roll on melee weapons. |
¶ Cauterize |
Each hit causes the victim to unable to heal for 10–20 seconds, with a 50–70% chance to ignite the target for 2–4 seconds and apply 1 damage every 0.2 seconds This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Concentrated Tibanna Gas |
The freaks over at BlasTech chemically-engineered a special Tibanna cartridge that expels extremely concentrated bolts, completely piercing an enemy's armor doing full damage This talent unlocks from weapon level 20 through 30. Does not roll on melee weapons. |
¶ Contagious |
Each hit has a 15–25% chance to decrease the targets max health by 5 and damage the target 5–10 times for 4–6 damage every 3–6 seconds This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Critical Mass Calibrator |
Every kill you get with this weapon will increase your total damage to limbs by 3–7% to a max of 40–60% This talent unlocks from weapon level 20 through 30. Does not roll on melee weapons. |
¶ Cursed |
Switching to this weapon curses you. After 30 seconds, you begin to take 2–4 damage every second. killing an enemy cleanses the curse This talent unlocks from weapon level 1 through 1. Can roll on melee weapons. |
¶ D10 |
Each hit has a 5–10% chance to randomly inflict 1 out of 10 effects for 3–8 seconds This talent unlocks from weapon level 25 through 30. Does not roll on melee weapons. |
¶ Dragonborn |
Players have a 5–15% chance to be thrown with 35–100x force when shot with this weapon This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Enchanted |
Each hit you have a 5–15% chance to trigger a random on hit talent This talent unlocks from weapon level 20 through 30. Does not roll on melee weapons. |
¶ Fission |
Each kill increases your accuracy and decreases your recoil by 5–10%. While you are at or above 100 hp, you will dissolve the bodies of the people you kill This talent unlocks from weapon level 25 through 35. Does not roll on melee weapons. |
¶ Frost |
Each hit has a 20–30% chance to freeze the target for 15–30 seconds, slowing their speed by 25–50% percent, and applying 2 damage every 3–6 seconds This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Geode |
This talent morphs into one of the stone talents at the start of the round This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Gifted |
You have a 1–5% chance to drop 1–2.1 Random Shop Crates after killing someone with this weapon This talent unlocks from weapon level 25 through 35. Does not roll on melee weapons. |
¶ Graced |
Each round, 2–5 stats on this weapon are fully maxed out. This talent unlocks from weapon level 20 through 30. Does not roll on melee weapons. |
¶ Gun Runners' Arsenal |
Each shot triggers an explosion on impact, dealing 14–30 damage in a 90–150 unit blast radius This talent unlocks from weapon level 35 through 43. Does not roll on melee weapons. |
¶ High Magnitude |
Each hit has a 25–50% chance to raise the gravity by 33–99% on your victim for 3–6 seconds This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Holiday Special |
Equipping the Homebaked sidearm and Holiday Hunter primary grants you +50 Armor. This talent unlocks from weapon level 1 through 1. Does not roll on melee weapons. |
¶ Hop |
Upon hitting an enemy you have a 100–100% chance to cause them to hop uncontrollably for 5–15 seconds This talent unlocks from weapon level 20 through 30. Does not roll on melee weapons. |
¶ Iced |
Upon killing an enemy you apply a frost trap to their body for 60–180 seconds. Attempts to identify the body during this time removes it and applies Frost to the identifier This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Infection |
Upon hitting an enemy you have a 5–15% chance to infect them for 5–15 seconds which can spread to players in proximity dealing 1–4 damage This talent unlocks from weapon level 20 through 30. Does not roll on melee weapons. |
¶ Infernal Well |
Killing a target has a 30–50% chance to spawn a pool of fire that lasts for 2–6 and inflicts inferno. The body of your victim is burnt to a crisp This talent unlocks from weapon level 21 through 31. Can roll on melee weapons. |
¶ Inferno |
Each hit has a 10–20% chance to ignite the target for 2–10 seconds and apply 1 damage every 0.2 seconds This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Kinetic Disruption |
Hitting your targets arms has a 33% chance to negatively impact recoil and accuracy by 3–7x while hitting their legs has the same chance to slow them by 20–50% for 5 seconds This talent unlocks from weapon level 20 through 30. Can roll on melee weapons. |
¶ Leech |
Each hit has a 5–15% chance to heal 15–40 health over 30–50 seconds This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Lucky Break |
Upon killing an enemy, you have a 20–60% chance to avoid all On Hit talents for 4–12 seconds This talent unlocks from weapon level 20 through 30. Does not roll on melee weapons. |
¶ Magazine Fiend |
Each hit has a 5–15% chance to drain 8–16% of the victims magazine instantly and add it to your own This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Magnetism |
After each kill, you have a 20–50% chance for the body to pull in nearby players This talent unlocks from weapon level 20 through 30. Can roll on melee weapons. |
¶ Marksman Training |
Damage is increased by 10–25% when fully crouching with this weapon This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Mind Stone |
Every 3–5 shots, you will shoot out a beam that does 10–30% of your weapons damage This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Mummy |
Each hit has a 5–10% chance to immobilize the target for 2–3 seconds. This talent unlocks from weapon level 25 through 30. Does not roll on melee weapons. |
¶ Northling |
When you equip the North's Pole alongside this weapon, you gain 5–10% damage and +10% reload speed This talent unlocks from weapon level 1 through 1. Does not roll on melee weapons. |
¶ Overflow |
Upon hitting an enemy, they will receive 1–1.35x of the damage as bleed. If the bleed total reaches 100, the enemy will die instantly This talent unlocks from weapon level 25 through 30. Does not roll on melee weapons. |
¶ Power Stone |
Upon killing an enemy, you have a 50% chance to increase a random player stat by 2–7% This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Progressing |
Each kill you have a 50% chance to increase every other tals stat ranges by 1–10% This talent unlocks from weapon level 20 through 30. Does not roll on melee weapons. |
¶ Pulse Conductor Array |
Each hit has a 15–25% chance to zap the target 5–10 times for 2–4 damage every 3–6 seconds. Every shock impedes the targets movement This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Quick Study |
Increase XP earned for this Weapon by 25% This talent unlocks from weapon level 0 through 0. Can roll on melee weapons. |
¶ Redo |
Every bullet you miss has a 25–50% chance to go back into your mag This talent unlocks from weapon level 20 through 30. Does not roll on melee weapons. |
¶ Refinement |
Upon killing an enemy, you add 2–10% spread out evenly across all of your stats This talent unlocks from weapon level 20 through 30. Does not roll on melee weapons. |
¶ Rend |
Each hit has a 5–10% chance to deal 1 damage every second for 15–25 seconds, leaving the victim unable to heal This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Scrapper |
Pressing your USE key on the weapon of a player this weapon has killed will add 2–7% of it's ITEM stats to your weapon. (i.e. 17% - 28% on the stat card NOT the base weapons stat (i.e. 900 RPM)) This talent unlocks from weapon level 20 through 30. Can roll on melee weapons. |
¶ Shifting Prismatic Crystal |
Upon hitting a target, your weapon has a 15–40% chance to shift it's prismatic crystal hue and emit a random damage over time effect. This talent unlocks from weapon level 15 through 25. Does not roll on melee weapons. |
¶ Snowbound |
Each hit has a 25–30% chance to freeze the target for 5–10 seconds, slowing their speed by 50–50% percent, and applying 2 damage every 5–8 seconds This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Soften |
Each hit has a 15–30% chance to make your target take 10–15% more damage for 1–5 seconds This talent unlocks from weapon level 25 through 35. Can roll on melee weapons. |
¶ Soul Stone |
Killing an enemy steals a part of their soul granting 10–20 health instantly and 5–15 health over 10–20 seconds This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Southling |
When you equip the South's Pole alongside this weapon, you gain 5–10% firerate and +3 magazine size This talent unlocks from weapon level 1 through 1. Does not roll on melee weapons. |
¶ Stat Chaos |
This weapon's stats are randomized based on it's stat ranges every round This talent unlocks from weapon level 1 through 1. Does not roll on melee weapons. |
¶ Stockpile |
Each shot has a 5–15% chance to grant ammo over time giving 1 bullets every second for 5–15 seconds This talent unlocks from weapon level 25 through 30. Does not roll on melee weapons. |
¶ Tactical Sprint |
Special tacticool military training allows the user to sprint 20–20% faster for 5 seconds. This ability is activated with Secondary Attack and has a cooldown of 15 seconds which is reset upon a kill. This talent unlocks from weapon level 25 through 30. Does not roll on melee weapons. |
¶ Time Stone |
killing an enemy has a 25–50% chance freeze the movement of players within a 5m radius for 1–2 seconds This talent unlocks from weapon level 15 through 20. Does not roll on melee weapons. |
¶ Tug of War |
Players have a 5–15% chance to be pulled with 10–100x force when shot with this weapon This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |
¶ Wholehearted |
Equipping both sides of the Heart will grant you +10 HP This talent unlocks from weapon level 1 through 1. Does not roll on melee weapons. |
¶ Wild! - Tier 3 |
After a kill, you have a 40–60% chance to add a random Tier 3 talent to your gun with its lowest stats possible This talent unlocks from weapon level 20 through 30. Does not roll on melee weapons. |
¶ Wildcard: Tier 3 |
When this talent is unlocked, it will morph into a different talent every round This talent unlocks from weapon level 20 through 30. Does not roll on melee weapons. |
¶ Wounded |
Each hit has a 5–15% chance to hinder the target for 5–10 seconds and apply 5–10 damage when they jump or crouch This talent unlocks from weapon level 25 through 30. Can roll on melee weapons. |